1. Create a SimplyStream Project
Sign up free at simplystream.com, create a project, and upload your build. Trial credits are included — no card required to start.
GameGhost games are published through SimplyStream — upload your build once and players stream it instantly on browsers, desktops, handhelds, and living-room screens.
Sign up free at simplystream.com, create a project, and upload your build. Trial credits are included — no card required to start.
Pick how it plays: in-browser WebGPU/WebGL, hybrid GPU streaming, or full pixel streaming for native builds. The launch doctor checks your setup.
Add art, screenshots, descriptions, and a rating in your project's Store Profile, then hit Publish. Your game goes live on GameGhost.
No downloads or installs — players stream your game in seconds on browser, desktop, handheld, and TV.
Streamed builds mean no web port required. Ship the same build you ship everywhere else.
Define achievements once in SimplyStream and they appear on GameGhost player profiles automatically.
Friends, live presence, and multiplayer parties are built into the portal — no extra work.
Every game gets a store page, search placement, and its own forum from day one.
Sessions, FPS, bandwidth, and player metrics stream into your SimplyStream dashboard in real time.
Publishing on GameGhost pays two ways with zero SDK work. Ad revenue splits 70/30 in your favor on every impression your game generates, and a monthly engagement pool funded from portal revenue pays you for your share of validated human playtime. Only active, focused play counts — background tabs, idle sessions, and bots never mint a cent.
Banners, interstitials, and rewarded ads served around your game pay out monthly once your wallet clears a $10 minimum.
A published share of portal revenue is divided by validated playtime minutes, so games that hold attention earn twice.
No ad SDK, no metering code. Upload your build and earnings start accruing from your first real player.
Create your project on SimplyStream and your game can be live on GameGhost today. Usage-based pricing — you only pay for the minutes players actually stream.