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Publish Your Game on GameGhost

GameGhost games are published through SimplyStream — upload your build once and players stream it instantly on browsers, desktops, handhelds, and living-room screens.

1. Create a SimplyStream Project

Sign up free at simplystream.com, create a project, and upload your build. Trial credits are included — no card required to start.

2. Configure Your Launch

Pick how it plays: in-browser WebGPU/WebGL, hybrid GPU streaming, or full pixel streaming for native builds. The launch doctor checks your setup.

3. Publish Your Store Profile

Add art, screenshots, descriptions, and a rating in your project's Store Profile, then hit Publish. Your game goes live on GameGhost.

What Your Game Gets

Instant Play

No downloads or installs — players stream your game in seconds on browser, desktop, handheld, and TV.

Any Engine

Streamed builds mean no web port required. Ship the same build you ship everywhere else.

Achievements

Define achievements once in SimplyStream and they appear on GameGhost player profiles automatically.

Parties & Presence

Friends, live presence, and multiplayer parties are built into the portal — no extra work.

Community

Every game gets a store page, search placement, and its own forum from day one.

Live Analytics

Sessions, FPS, bandwidth, and player metrics stream into your SimplyStream dashboard in real time.

Submission Requirements

Technical Requirements

  • Any major engine — Unity, Unreal, Godot, or custom builds run via streaming
  • Web exports (HTML5, WebGL, WebGPU) play directly in the browser
  • Runs at 30 FPS or better on mid-range hardware
  • Controller and touch support recommended for handheld and TV play

Store Profile

  • High-quality cover art and transparent logo
  • Short and long descriptions
  • At least three gameplay screenshots or a trailer
  • Genre, content rating, and store metadata

Content Guidelines

  • No illegal, hateful, or discriminatory content
  • Appropriate warnings for mature themes
  • No malware or misleading downloads
  • Respect intellectual property rights

Earn From Every Minute Played

Publishing on GameGhost pays two ways with zero SDK work. Ad revenue splits 70/30 in your favor on every impression your game generates, and a monthly engagement pool funded from portal revenue pays you for your share of validated human playtime. Only active, focused play counts — background tabs, idle sessions, and bots never mint a cent.

70% Ad Split

Banners, interstitials, and rewarded ads served around your game pay out monthly once your wallet clears a $10 minimum.

Engagement Pool

A published share of portal revenue is divided by validated playtime minutes, so games that hold attention earn twice.

Zero Integration

No ad SDK, no metering code. Upload your build and earnings start accruing from your first real player.

Ready to Publish?

Create your project on SimplyStream and your game can be live on GameGhost today. Usage-based pricing — you only pay for the minutes players actually stream.